Storyteller Conclave

Storyteller Conclave

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Encounter Design : Extended & Environmental Encounters

Posted October 21, 202001:00:41

Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Extended and Environmental Encounters! Winter winds whip up a snow...

Game System Spotlight: BattleTech/Mechwarrior

Posted October 14, 202001:00:44

Beginning as a miniatures combat game, and expanding into one of the most recognizable franchises in gaming, BattleTech has certainly made its mark!...

Encounter Design : Social Encounters

Posted October 7, 202001:14:33

Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Social Encounters! From the bard seducing the tavern wench, to coaxing...

Encounter Design : Combat Encounters

Posted September 30, 202001:24:36

Encounters are the building blocks of every good TTRPG. Combat, chases, social challenges, and even the lowly “random encounter,” are what make...

Revisit: Storytelling Styles

Posted September 23, 202001:00:40

In Tabletop RPGs, there is great variation in settings, themes, and game systems. But what do WE, as Storytellers, bring to the table? Not all Storytellers...