When telling an RPG story there are many places to start, and the ending doesn’t have to be far, but the focus is important. Do the characters exist...
Players often come to the table with ideas of where their characters came from. But not all systems have good ways to include this for the Storyteller,...
As a storyteller, it is hard to get the setting, story, players and each game session going. But when players come to the table unprepared, ill equipped,...
In 2009, Wyrd Publishing produced the world of Malifaux, both a city-state and a world in a parallel dimension. This world was created in 1787 after...
For newer players especially, slipping into roleplaying a character can be challenging or outright scary. It can be difficult to step outside of yourself,...