Storyteller Conclave

Storyteller Conclave

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Combat Without Combat

Posted May 17, 202301:04:38

From initiative, to armor, to maneuvers to damage, combat is a core pillar of many systems. But is it necessary? Can combat be handled narratively?...

System Spotlight: Cortex Prime

Posted May 10, 202301:36:22

Cortex is an award-winning tabletop roleplaying game system that has existed in one form or another for over twenty years, powering multiple licensed...

Storytelling 202 : Multifaceted Encounters

Posted May 3, 202301:21:56

When discussing encounter design, we often break them into their simplest archetypes : combat, social, chase, etc. But, do encounters need to necessarily...

Repurposing Game Systems

Posted April 26, 202301:09:08

Finding the right game system to match the story you’re trying to tell can be a daunting task. Sometimes, the best move is to use an existing system...

Reactive play vs Proactive play with Jonah & Tristan Fishel

Posted April 19, 202301:14:36

Reactive play vs proactive play: what they are, why it matters, and why playing proactively is more fun. We are joined by Jonah and Tristen Fishel,...